![]() Pressing Fire a million times is by nature repetitive, so the way the best shooters stop boredom setting in is by changing things up as often as possible – new environments, new enemies, new weapons, even new rules. If there is one key component to making a great shooter, it’s variety. Now the sequel’s here, and you know what? High Moon have listened to the criticisms. War For Cybertron was fun but a little repetitive: there’s only so much grey metal you can stuff in a game before it gets boring. What is it about London developers realizing long-crushed dreams of fanboys everywhere? Nevertheless, unlike Batman High Moon’s pixie dust wasn’t quite able to make people fly. Transformers: War For Cybertron was the game all fans knew was possible but had never really happened: a good Transformers game (the PS2 one was okay, but not great).
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